# Opening hall asset credits The supplied downloads were adapted locally for Knightbound. The original downloads on Desktop are unchanged. - **Throne**, Nils Folker / Folkeir — [Sketchfab](https://sketchfab.com/3d-models/throne-bfc6d2989bb0411d9572733d35c3e6d1), CC BY. Rescaled, textures reduced, integrated into the hall. - **Medieval Brazier**, Sky_Hunter — [Sketchfab](https://sketchfab.com/3d-models/medieval-brazier-cff29e533e3a4298a5d112cf7bb2558c), CC BY. Rescaled, textures reduced, repeated; animated flames authored separately. - **Medieval Knight — rigged for UE4/5**, Andy Woodhead — [Sketchfab](https://sketchfab.com/3d-models/medieval-knight-rigged-for-ue45-1c7a83c0832a4ab28d9f1a46d282fcf9), CC BY. Textures reduced; adapted into stationary posed guards. These are scenery, not interactive NPCs. - **Modular Fort 01**, Rico Cilliers / Poly Haven — [source](https://polyhaven.com/a/modular_fort_01), CC0. Masonry module resized, UVs projected in world space, Blender-specific tint nodes replaced with source PBR maps. - **Exterior shell**: a gothic stone hall from the Tripo Studio gallery ([source](https://studio.tripo3d.ai/3d-model/realistic-gothic-church-made-of-volcanic-stone-old-and-derelict-eb7504b8-b961-4324-a346-1f20731e2ea4)), `client/models/tripo_kings_hall_b.glb`. Cross removed, door panel cut out, stretched to wrap the hall and decimated by `tools/build-hall-exterior.py`. - **Large Castle Door**, Poly Haven — [source and creator credits](https://polyhaven.com/a/large_castle_door), CC0. Rescaled and textures reduced. CC BY 4.0: https://creativecommons.org/licenses/by/4.0/ CC0: https://creativecommons.org/publicdomain/zero/1.0/ Original headless-Blender work: floor, steps, pillars, arches, timber ceiling, benches, banners and heraldry, chandeliers, backdrop, and their generated surface textures. No remote generation services were invoked. See `sources.json` for checksums of the exact supplied inputs. Preserve these credits when distributing the adapted assets.