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Privacy
Knightbound is drawn directly with WebGPU, on a small scene graph and shaders adapted from three.js; its textures and meshes are unpacked by Basis Universal and meshoptimizer. Scenery, characters and animation were made in headless Blender; the assets below were adapted from their creators' work and are credited with thanks.
Licences: CC BY 4.0 · CC BY 3.0 · CC0. Full notes: hall assets · sounds. Privacy.
GAME PAUSED
Click a key to change it, then press the new one. Esc keeps the old key; Backspace clears it. In a duel the cards are always 1–5, D draws and P passes; Enter continues the story.
How far the camera turns for a right-button drag.
The meadow's theme and the duel march. The King's Hall is silent.
Footsteps, hooves, blades and shields. A footstep plays when you let go of the slider.
Spoken dialogue. Moving on from a line cuts it off.
GAME PAUSED · DEVELOPER
Choose the armor your knight wears. Every suit is a look only; none changes a duel.
Choose the sword your knight carries. Unowned swords are bought at Thornwall's Armoury.
Open the hall doors now: the ceremony, the intruder and the lesson are passed over.
Arrive on the trail just outside the city gates.
Arrive at the foot of the hall’s steps, a long ride south of Thornwall.
Finishes every quest up to the one chosen, with its rewards, as though played.
Fills the purse so every sword and deck case in the Armoury can be tried.
Shown because the server runs with KNIGHTBOUND_DEV=true.
KNIGHTBOUND_DEV=true
THE ARMOURY · THORNWALL
YOUR DECK · Squire’s Satchel
THE TRAINING YARD · THORNWALL
A NEW CARD
It is in your collection. Add it to your deck whenever you like.
NEW CARD
It is not in your deck yet. Open the deck from the button in the bottom-left corner and add it, so it is dealt to you in your next duel.
Entering the King’s Hall…
YOUR KNIGHT · WHAT YOU WEAR AND CARRY
YOUR ERRANDS
No open quests. The king will have more for you.
Click to play · Right-click to discard · 1–5 to play · D to draw